This is my latest image. Workflow is, as usual, a mixture of Blender, ZBrush and Indigo. Modeling and texturing done in Blender 245 except for the statue, which is a Makehuman basemesh sculpted and textured in ZBrush. Render in Indigo 1.0.4, using Violet for tonemapping and glare. Very minor contrast correction in post. C&Cs; much appreciated.