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<title>bertrandb's CGPortoflio Gallery</title>
<link>http://bertrandb.cgsociety.org/gallery/</link>
<description>bertrandb's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Still Life, Bits of Bread</title>
	<link>http://bertrandb.cgsociety.org/gallery/1109710</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/291426/291426_1370087009_small.jpg"><br><br>This image was done as part of an exercise to evaluate Autodesk 123D Catch in the production of high-quality, realistic organic assets for production.<br />
<br />
123D Catch was used to capture a rough mesh of the various types of bread. These were then re-topoed and textured in Zbrush using high-res photos.<br />
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Scene set-up, shading and rendering in 3ds Max and Vray. Post-production in Photoshop.]]>
	</description>
	<pubDate>Sat, 01 Jun 2013 06:43:31 +0000</pubDate>
	</item>
	<item>
	<title>Still Life, White and Green</title>
	<link>http://bertrandb.cgsociety.org/gallery/1109707</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/291426/291426_1370086412_small.jpg"><br><br>Inspired by the work of photographer Alina Lankina.<br />
<br />
Done as an exercise to practice modeling flowers. The aim was photorealism more than a painterly feel.<br />
<br />
Magic Bullet photolooks and Nik Color FX were used for post-production.<br />
<br />
All the assets are mine.<br />
]]>
	</description>
	<pubDate>Sat, 01 Jun 2013 06:33:34 +0000</pubDate>
	</item>
	<item>
	<title>Chicago Loft</title>
	<link>http://bertrandb.cgsociety.org/gallery/1027777</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/291426/291426_1325748911_small.jpg"><br><br>This is one in a series of images created to promote the Chicago Loft scene, a commercial asset released late last year as a showcasing and learning tool.<br />
<br />
The scene and all assets were modelled in 3dS Max and rendered in Vray. The goal was photorealism and a certain vintage. mid-century touch.<br />
<br />
You can see the rest of the images in this series here:<br />
<br />
http://www.flickr.com/photos/bbb3viz/sets/72157628686642471/detail/]]>
	</description>
	<pubDate>Thu, 05 Jan 2012 01:35:14 +0000</pubDate>
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	<item>
	<title>Tribeca Loft</title>
	<link>http://bertrandb.cgsociety.org/gallery/946968</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/291426/291426_1294269981_small.jpg"><br><br>One in a series of images of a Tribeca Loft by Fearon Hay Architects. I took my inspiration from the photographies Richard Powers made of the building.]]>
	</description>
	<pubDate>Wed, 05 Jan 2011 17:26:25 +0000</pubDate>
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	<item>
	<title>House in Binningen</title>
	<link>http://bertrandb.cgsociety.org/gallery/936918</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/291426/291426_1290467834_small.jpg"><br><br>Long time no post,<br />
<br />
Here's something I did in my spare time a while back. I'm only coming around to posting the images now.<br />
<br />
It's based on a house by Buchner Br&amp;uuml;ndler Architekten of Switzerland.<br />
<br />
Done in Max 2011 and Vray 1.5<br />
<br />
Hope you like it, C&amp;amp;Cs much welcome.<br />
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	</description>
	<pubDate>Mon, 22 Nov 2010 17:17:17 +0000</pubDate>
	</item>
	<item>
	<title>Ponce House</title>
	<link>http://bertrandb.cgsociety.org/gallery/866011</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/291426/291426_1269433711_small.jpg"><br><br>This is my take on Ponce House, in Buenos Aires, Argentina, by Chilean architect Mathias Klotz.<br />
<br />
I tried to stay faithful to the original but had to take some liberties owing to the lack of reference material for some aspects of the house.<br />
<br />
I worked on this over several months in my spare time. The final images (about 3,000 pixel wide) took about a week in total to render because of the high poly count, high-ish resolution and settings. Individual render times ranged from 5 to 12 hours on eight cores. There’s a tiny bit of post-prod but much less than I would normally use.<br />
<br />
The assets are all mine except the Macbook (free Turbosquid model) and the B&amp;amp;B garden furniture, which was downloaded from the company’s site (I originally wanted to model these, but the manufacturer’s 3d files were so good I didn’t see the point), and some of the bigger trees.<br />
<br />
Software used: 3ds Max 2010, VrayScatter, and Vray 1.5 sp4a. <br />
<br />
You can see other images in this series here: http://www.flickr.com/photos/bbb3viz/sets/72157623683575952/]]>
	</description>
	<pubDate>Wed, 24 Mar 2010 07:28:35 +0000</pubDate>
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	<item>
	<title>Converted Pumping Plant in Berlin</title>
	<link>http://bertrandb.cgsociety.org/gallery/833989</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/291426/291426_1260709671_small.jpg"><br><br>I seem to be into converted industrial spaces these days.<br />
<br />
So here's another piece done for fun and practice.<br />
<br />
It's loosely based on a renovated water pump house in Berlin by Wenk and Wiese Architects (see original photos and plans: http://www.archdaily.com/40936/water-pumping-plant-renovation-wenk-und-wiese/).<br />
<br />
Done in Max2010+Vray SP4.<br />
<br />
Comments and advice much welcome, as always...]]>
	</description>
	<pubDate>Sun, 13 Dec 2009 07:07:53 +0000</pubDate>
	</item>
	<item>
	<title>Vintage furniture and industrial loft</title>
	<link>http://bertrandb.cgsociety.org/gallery/820436</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/291426/291426_1256807002_small.jpg"><br><br>Part of a series of images done for training. The goals spanned modeling, texturing, lighting and post-production. All the images in the series were done over quite a long period of time, using very different settings. The dusk EXR image used to illuminate the night shots was kindly provided by Peter Guthrie, who also offered a much invaluable advice. ]]>
	</description>
	<pubDate>Thu, 29 Oct 2009 04:03:26 +0000</pubDate>
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	<title>Animated matte painting.</title>
	<link>http://bertrandb.cgsociety.org/gallery/745431</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/291426/291426_1237880938_small.jpg"><br><br>I finally found the time to finish a project I'd started a while ago. The still image shows an environment modelled and textured in Blender and rendered in Vray Standalone Beta (using Andrey Izrantsev's script).<br />
The animation (see link below) shows a slightly simpler version of the scene, cut in several layers and projected back onto the scene's original geometry using camera projection. The ships and exhaust heat were rendered separately in Blender's internal render engine.<br />
The animation also shows a mountain landscape animation based on the same idea. For this, I rendered a basic landscape in Terragen and projected it onto relatively simple geometry in Blender for the animation.<br />
This is not perfect, of course. I had some compositing problems with the ships and the camera projection method only allows a very limited amount of camera movement in the scene (any suggestion much welcome).<br />
<br />
Link to the 40mb .mov animation: http://www.bertrand-benoit.com/images/MatteAnim.mov<br />
<br />
EDIT: City scene vaguely inspired by a scene in the latest Star Trek feature.]]>
	</description>
	<pubDate>Tue, 24 Mar 2009 02:49:00 +0000</pubDate>
	</item>
	<item>
	<title>Sweet Feast</title>
	<link>http://bertrandb.cgsociety.org/gallery/735752</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/291426/291426_1235838519_small.jpg"><br><br>My first attempt at food using Vray (I did something similar in Indigo a while back). It was inspired by the recent progress made by Andrey Izrantsev in his Blender-Vray exporter, including initial support for SSS.<br />
<br />
As always, everything modelled in Blender, rendered in Vray, using lots of displacement and SSS.<br />
<br />
Here's a second image:<br />
http://www.bertrand-benoit.com/images/Composite1.jpg<br />
<br />
Hope you like those. ]]>
	</description>
	<pubDate>Sat, 28 Feb 2009 10:28:49 +0000</pubDate>
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	<item>
	<title>Still frame from Sci-Fi animation</title>
	<link>http://bertrandb.cgsociety.org/gallery/718255</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/291426/291426_1231872412_small.jpg"><br><br>Hi all,<br />
This here is just a still frame from the animation which can be seen in full here:<br />
<br />
http://www.bertrand-benoit.com/files/CollageLoRes.mov<br />
<br />
This was an attempt to animate a plausible Sci-Fi sequence in Blender and push the internal engine a bit further than I'd managed to do before. The goal was to create something cinematographic in style and with a degree of gritty realism.<br />
<br />
As it happens, the still is extracted from the only sequence to have been rendered in Vray. All the rest is Blender Internal.<br />
<br />
Thanks for your comments.]]>
	</description>
	<pubDate>Tue, 13 Jan 2009 12:46:56 +0000</pubDate>
	</item>
	<item>
	<title>Latexattack</title>
	<link>http://bertrandb.cgsociety.org/gallery/707304</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/291426/291426_1229181933_small.jpg"><br><br>Hi,<br />
Another attempt to move away from boring interior viz (for a little while). The modelling was done in Blender and ZBrush. Rendered with Vray via Andrey Izrantsev's fantastic export script. Quite a lot of post-prod in the Blender compositor and Photoshop.<br />
<br />
See a different angle here:<br />
http://www.bertrand-benoit.com/images/LatexFinal1Posts.jpg<br />
<br />
Would be grateful for your comments.<br />
B]]>
	</description>
	<pubDate>Sat, 13 Dec 2008 09:25:37 +0000</pubDate>
	</item>
	<item>
	<title>Junkyard</title>
	<link>http://bertrandb.cgsociety.org/gallery/691977</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/291426/291426_1225787759_small.jpg"><br><br>The main work on this piece was to design the environment. It is based on references from an existing Berlin courtyard. Here are a few images just focusing on the environment:<br />
All modelling done in Blender, renders in Vray using Andrey Izrantsev's export script.<br />
<br />
http://www.bertrand-benoit.com/images/Depot2web.jpg<br />
http://www.bertrand-benoit.com/images/Depot3web.jpg<br />
http://www.bertrand-benoit.com/images/depot5web.jpg<br />
http://www.bertrand-benoit.com/images/depot7web.jpg<br />
http://www.bertrand-benoit.com/images/depot8web.jpg<br />
http://www.bertrand-benoit.com/images/Depot9web.jpg]]>
	</description>
	<pubDate>Tue, 04 Nov 2008 08:36:02 +0000</pubDate>
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	<item>
	<title>Speedracing (Blender+Vray)</title>
	<link>http://bertrandb.cgsociety.org/gallery/675418</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1221667338_small.jpg"><br><br>Long time no post. This is the latest in a series of test images done for a Blender-Vray script written by Andrey Izrantsev (bdancer). <br />
In a way, it's the least satisfying of the lot since it required huge amounts of post-production to (sort of) work.<br />
Keen for C&amp;Cs]]>
	</description>
	<pubDate>Tue, 16 Sep 2008 10:56:23 +0000</pubDate>
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	<item>
	<title>Sweet French pastry</title>
	<link>http://bertrandb.cgsociety.org/gallery/650441</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1215386630_small.jpg"><br><br>This was an attempt at doing photorealistic food using Blender as modeller and Indigo as renderer. I tried to use the latest Indigo features, such as displacement, and to get some inspiration from modern food photography. <br />
As always very anxious for your comments.]]>
	</description>
	<pubDate>Sun, 06 Jul 2008 19:23:53 +0000</pubDate>
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	<title>Sci-fi city vista.</title>
	<link>http://bertrandb.cgsociety.org/gallery/642108</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1213307155_small.jpg"><br><br>Modelled in Blender and rendered in the wonderful Indigo render engine. This was heavily inspired by the works of Stefan Morrell and Rudolf Herzog. I'll try to attach a few crops from the full-res version. Happy to hear your thoughts, comments, criticism and worse.<br />
<br />
EDIT: You can see a full-res render here: http://bertrand-benoit.com/files/CITYfinalFullres.jpg]]>
	</description>
	<pubDate>Thu, 12 Jun 2008 21:45:59 +0000</pubDate>
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	<title>Alone at last</title>
	<link>http://bertrandb.cgsociety.org/gallery/640423</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1212916176_small.jpg"><br><br>I recently fired up my copy of Terragen for the first time in a long time and came up with this. Nothing extravagant or advanced here, only a lot of playing with atmospheric settings. This app is very, very slowly beginning to mature!]]>
	</description>
	<pubDate>Sun, 08 Jun 2008 09:09:41 +0000</pubDate>
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	<item>
	<title>Man-Machine</title>
	<link>http://bertrandb.cgsociety.org/gallery/617507</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1207433386_small.jpg"><br><br>Hi Guys,<br />
This is the last in a short series of sci-fi inspired pics, hence the stereotypical feel. This one is a personal take on an existing idea and credits for my inspiration go to Pablo Vicente. It was entirely modeled and textured in Blender apart from the human torso and heads, which were done in ZBrush starting from a standard Makehuman basemesh. The final image was rendered in Indigo 1.0.9 64 bits for about 8 hours at 2400x1800 pixels and contrast-corrected in post. Let me know what you think.]]>
	</description>
	<pubDate>Sat, 05 Apr 2008 22:09:48 +0000</pubDate>
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	<item>
	<title>Touchdown</title>
	<link>http://bertrandb.cgsociety.org/gallery/613432</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1206549542_small.jpg"><br><br>This is my second attempt at creating a relatively broad vista using  the Indigo render engine, which I tend mostly to use for interiors and product viz. <br />
The scene was modeled in Blender. The main render was done in Indigo 1.0.7 64 bits. I rendered a few images in Blender Internal to use as masks for the compositing (haze, blur, sky, atmosphere...) in Photoshop. Grateful for any comment.<br />
PS: Credits to Rudolf Herczog and Chris Stoski for unwittingly providing the inspiration for this. I also learnt a lot (or tried to at least), watching their work.]]>
	</description>
	<pubDate>Wed, 26 Mar 2008 16:39:11 +0000</pubDate>
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	<title>Industry (greasy sci-fi)</title>
	<link>http://bertrandb.cgsociety.org/gallery/608658</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1205536459_small.jpg"><br><br>Thanks for dropping by. This started as a modeling exercise (industry, hard-body, etc.) and ended as my first semi-serious compositing exercise. The layers included two tonemapped render passes in Indigo, one Blender Internal render for volumetric haze, a photograph for the sky, and some basic colour grading). The modeling was all done in Blender, except for the pilot which I did at the very end ( in a rush and kind of as an afterthought) in Makehuman and Zbrush. Comments, criticism, insult and injury much welcome.<br />
Thanks for watching]]>
	</description>
	<pubDate>Fri, 14 Mar 2008 23:14:22 +0000</pubDate>
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	<item>
	<title>Still Life</title>
	<link>http://bertrandb.cgsociety.org/gallery/603787</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1204620217_small.jpg"><br><br>This is my latest image. Workflow is, as usual, a mixture of Blender, ZBrush and Indigo. Modeling and texturing done in Blender 245 except for the statue, which is a Makehuman basemesh sculpted and textured in ZBrush. Render in Indigo 1.0.4, using Violet for tonemapping and glare. Very minor contrast correction in post. C&amp;Cs much appreciated.]]>
	</description>
	<pubDate>Tue, 04 Mar 2008 08:43:43 +0000</pubDate>
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	<item>
	<title>The engineer</title>
	<link>http://bertrandb.cgsociety.org/gallery/587171</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1201042176_small.jpg"><br><br>Still practising ZBrush. All the props were modeled and textured in Blender. The character's base mesh is also Blender, detailed and painted in Photoshop. The render was done in Indigo 1.0.4 with volumetric fog (participating medium) and aperture diffraction enabled. The skin has two passes (phong and SSS), composited in post. Not 100 per cent happy with the skin yet so I'll be returning to it at some point. ]]>
	</description>
	<pubDate>Tue, 22 Jan 2008 22:06:00 +0000</pubDate>
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	<title>Alien abduction - Alien recycling</title>
	<link>http://bertrandb.cgsociety.org/gallery/583870</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1200305040_small.jpg"><br><br>This is based on a scene posted last week modelled in Blender. I tried to add a little narrative and play with participating medium in Indigo, the render engine, to do the fog. C&amp;Cs welcome.<br />
]]>
	</description>
	<pubDate>Mon, 14 Jan 2008 10:04:29 +0000</pubDate>
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	<title>Old Berlin Courtyard</title>
	<link>http://bertrandb.cgsociety.org/gallery/581992</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1199870604_small.jpg"><br><br>Hi all,<br />
I wanted to take a break from glossy interiors and go to the opposite end of the cleanliness spectrum. This scene is relatively low-poly, as you can tell from the close-up of the car. The displaced ground accounts for about 300 ,000 of the total 500,000 polys. I did most of the textures from photos of an actual Berlin courtyard I took last weekend. The textures for the ground, trees and car are from CGTextures.com, reworked in PShop. The modeling was done in Blender and the render in Indigo 1.0.4. <br />
Comments and criticism much welcome.]]>
	</description>
	<pubDate>Wed, 09 Jan 2008 09:20:18 +0000</pubDate>
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	<item>
	<title>Guy</title>
	<link>http://bertrandb.cgsociety.org/gallery/580118</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1199577686_small.jpg"><br><br>This was done in ZBrush, starting from a base mesh done in Blender, and re-exported to Blender for rendering with Indigo 1.0.4. I rendered two passes (Phong and SSS) and composited in post, also adding a bit more glare. Thanks to Fatkid and Elixir at ZBrushcentral who provided much needed advice throughout. Comments, criticism and abuse welcome]]>
	</description>
	<pubDate>Sun, 06 Jan 2008 00:01:37 +0000</pubDate>
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	<item>
	<title>The Saint</title>
	<link>http://bertrandb.cgsociety.org/gallery/578202</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1199084888_small.jpg"><br><br>Done in ZBrush and exported to Blender for posing, rendering]]>
	</description>
	<pubDate>Mon, 31 Dec 2007 07:08:15 +0000</pubDate>
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	<item>
	<title>Skirmish</title>
	<link>http://bertrandb.cgsociety.org/gallery/572186</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1197454001_small.jpg"><br><br>This image was entirely modeled in Blender and rendered with Indigo, a free unbiased render engine. Ilumination comes from meshlights. C+Cs welcome.]]>
	</description>
	<pubDate>Wed, 12 Dec 2007 10:06:51 +0000</pubDate>
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	<item>
	<title>Orchid living</title>
	<link>http://bertrandb.cgsociety.org/gallery/564925</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1195850714_small.jpg"><br><br>This is what came out of a recent Blender modeling session - teaching myself to handstitch polys. I tried to keep the base meshes as low-poly as possible and use subsurf for rendering. So the geometry is relatively light. Most of the plant is actually not subdivided - only smoothed. I rendered in Indigo, which has to be the best unbiased render engine around, certainly when it comes to dieletrics and lights.]]>
	</description>
	<pubDate>Fri, 23 Nov 2007 20:45:15 +0000</pubDate>
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	<item>
	<title>Assorted trinkets</title>
	<link>http://bertrandb.cgsociety.org/gallery/564305</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1195686914_small.jpg"><br><br>I've been building a collection of Blender models to populate future interior renders. I decided to group together my latest models and show some of them in a test scene, using an interior modelled earlier for a different piece. All lit by HDR. Rendered in Indigo.]]>
	</description>
	<pubDate>Wed, 21 Nov 2007 23:15:17 +0000</pubDate>
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	<item>
	<title>Old grunt</title>
	<link>http://bertrandb.cgsociety.org/gallery/561349</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1195035628_small.jpg"><br><br>I had the opportunity to test-drive ZBrush for a day last weekend. Here's the result. I couldn't finish the sculpt so I had to hide the unfinished bits behind all this equipment. The low-res mesh was later exported into Blender and rendered with Indigo. Indigo doesn't do displacement, so I used the displacement map as a bump map, which I'm not completely happy with. Also did not have the time to make proper UVs, unfortunately. C&amp;Cs very welcome.]]>
	</description>
	<pubDate>Wed, 14 Nov 2007 10:20:30 +0000</pubDate>
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	<item>
	<title>Modern Kitchen (angle 2)</title>
	<link>http://bertrandb.cgsociety.org/gallery/558746</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1194429038_small.jpg"><br><br>Inspired by a Bulthaup ad. Modelled in Blender and rendered in Indigo. Original render size 2400x1800.]]>
	</description>
	<pubDate>Wed, 07 Nov 2007 09:51:53 +0000</pubDate>
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	<item>
	<title>Minimalist kitchen</title>
	<link>http://bertrandb.cgsociety.org/gallery/558745</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1194428819_small.jpg"><br><br>Inspired by a Bulthaup ad. As usual, modelled in Blender and rendered in Indigo, using only two meshlights for illumination. Original render was 2400x1800. Crits welcome.]]>
	</description>
	<pubDate>Wed, 07 Nov 2007 09:47:04 +0000</pubDate>
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	<item>
	<title>Parisian dwelling</title>
	<link>http://bertrandb.cgsociety.org/gallery/556010</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/291426/291426_1193781163_small.jpg"><br><br>Here's my take on a classical Haussman flat, and another Blender+MoI+Indigo job. Inspired by a photo on the Maxwell contest forum. All modelled in Blender, except the ironwork, door handle and teapot, done in MoI. The facade is to scale and comes from an older scene. The scene is lit by a sun and uses exit portal. There's also a small filler light at the back and right of the camera. This one cooked for 20h on a Quad at 2400x1800. The couch has slight problems (tiling and UV errors). C&amp;Cs much appreciated. ]]>
	</description>
	<pubDate>Tue, 30 Oct 2007 21:52:45 +0000</pubDate>
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