I had the opportunity to test-drive ZBrush for a day last weekend. Here's the result. I couldn't finish the sculpt so I had to hide the unfinished bits behind all this equipment. The low-res mesh was later exported into Blender and rendered with Indigo. Indigo doesn't do displacement, so I used the displacement map as a bump map, which I'm not completely happy with. Also did not have the time to make proper UVs, unfortunately. C&Cs very welcome.